Submission for the Dungeon Crawler Jam 2024, made alone in a week and few hours of sleep with RPG maker MV (while the engine has some weaknesses it sped up the process dramatically, having a pre-made fight, encounter and inventory system).

You play as a lone character stranded on the beach of a far away kingdom, to lift your curse you must find 3 great fragments of a meteor that broke the frontier between life and death. 

The game is non-linear, it contains three zone that you can explore in any order with each time a boss to defeat.  Playtime is approximatively one hour. 

The game is in theory no that hard, if you struggle too much with an area, try new skills or explore somewhere else to get new gear. 

Have fun ! 





Credits : 

All visual assets used are either edited  RPG maker mv native assets or freebies from  : https://www.pixiv.net/en/users/5887541 , used for enemies sprite, I've just put them in black and white. 

All sounds are from RPG maker MV. All musics are from the artist Lost in the Forest, he makes amazing Dungeon synth ambient songs, link to his bandcamp, check it out : https://lostintheforest.bandcamp.com 

Rpg maker MV plugins used : 
-RPG Maker MV 3d by Cutievirus, link here : https://cutievirus.itch.io/mv3d
-VCM ActionPoints by VCM plugins, link here : https://vcm-plugins.itch.io/vcm-actionpoints
-Pretty sleek gauges by mjshi, link here : https://mjshi.weebly.com/mv-pretty-sleek-gauges.html

Comments

Log in with itch.io to leave a comment.

Enticing game-jam entry that could seemingly be sold as an above-average indie product on any digital platform. My one problem with it is that entering the forest grinds my browser down to 2 frames-per-second. Would play again if fixed!

I'm also over the bland 90s JRPG combat now that more interesting systems exist, from Final Fantasy 12's gambits to Octopath Traveller's boosts. Realistically though, that is still (sadly) the standard for many RPGs so I don't think most people would mind it - nor does it keep me from playing.

Really nice comment, thanks for the feedback ! 
For the FPS i'm not sure what can cause it, maybe it's browser dependant since I have no issue on mine (i'm using Opera). Once the jam is over I will put a desktop version, I think it should fix  the lag problems ! 

Yes i'm also (bit strange since i've made this game lol) not a big fan of this fight system but I wanted to try it, and since it was pretty easy to make a fight system like this in a week with RPG maker it allowed me to gain a lot of time for level design, building the ambiance etc... 

Thanks for playing ! 

Thanks! If you ever fix the browser version let me know!

I definitely can't fault you for using a version of turn-based combat that in many ways has been the norm for over 40 years... but it's also certainly starting to show its age.

It's not even necessarily about making something completely different but often just having one interesting mechanic that adds a little bit of depth and dynamics ~ but yeah, that would mean going outside the box when it comes to the RPG Maker package (and taking more risks)...

Good luck with the jam's results! Not sure how it all works since I'm not participating myself.

Super rpg rétro avec une très bonne immersion et un très bon bon game play !